Retexture of the house of warm winds. House of Warm Winds

DISPLAY ALL YOUR HEROICLY ACQUIRED TROPHIES IN YOUR ARSENAL!
LOCK THE DOOR WHEN YOU LEAVE THE HOME!
LOCK LYDIA IN HER ROOM!
ENJOY YOUR STEAM ROOM AND BATH IN BETWEEN ADVENTURES!

THE HOUSE OF WARM WINDS NEVER LOOKED SO COOL BEFORE!!

This is not Breezehome TNF - Elianora's Flavor.
This is absolutely new mod, made specifically for SSE.

It's like Breezehome TNF on steroids. On a bunch of steroids...

The house has display cases for most of the unique items in the game,
as well as many interesting features
(details below)

WHAT'S NEW

Redesigned display case for masks
- Added a new activator for the ebony blade

Some showcases were moved and fixed

Fix nav meshes

REMOVE ALL ITEMS FROM DISPLAY DISPLAYS AND
BACKUP YOUR SAVESBEFORE INSTALLING/UPDATING

:: MAIN CHARACTERISTICS::

All workbenches
- Display cases for all Daedric weapons, unique shields, armor, dragon priest masks, claws, etc.
- Tons of unique, hand-labeled vaults
- Lockable doors (lock Lidka in her room!!)
- Bath and sauna
- Tons of common and unique chests
- Mirror to change your appearance


:: COMPATIBILITY::

Not compatible with any mods that change the House warm winds,
including lighting mods
(unless the author of the lighting mod made an option without the House of Warm Winds)

:: KNOWN ISSUES::

HOUSE UPGRADE SYSTEM IS DISABLED
YOU CAN ONLY BUY A CHILDREN'S ROOM. NOTHING ELSE!!!

Buy a house. Go inside. Then return to Avenicci and buy the nursery.
If you don't do it this way, there will be an invisible wall in the armory.
It's not something the author can fix, it's the game engine.

*** AFTER INSTALLING THE MOD, IT IS STRONGLY RECOMMENDED TO START A NEW GAME!! ***
OR PLAY FROM A SAVE MADE BEFORE PURCHASING/VISITING THE HOUSE OF WARM WINDS

Some Skyrim cells are registered in saves.
As a result, you may end up with unexpected problems if you do not heed this advice.

To lock the door of the house with a key, simply click on “Key to the House of Warm Winds” in your inventory. It will indicate that you cannot equip this item, but this will close the door to the house. On the dining table you will find two additional keys - one for Lydia's room, the other for the armory. They operate in exactly the same way - when you click in the inventory, they lock/unlock Lydia’s room or the arsenal, respectively.
Now you don't have to worry about kids playing with Magnus' staff or summoning Daedra while you're away.

If you want to get this house, but do not want to change the House of Warm Winds, download the optional file.
Breezheim House will appear near the Whiterun Stables.

>>DOWNLOAD BREEZHEIM<<

(OLD VERSION, REMOVED FROM THE MOD PAGE ON THE NEXUS)

Make a backup save in case you want to delete the mod.

Install the mod using the mod manager
(Mod Organizer or Nexus Mod Manager).

Or place all files from the archive in the Data folder of your game


Version: 1.0.0
Translation: Russian

Description:
The layout of the House of Warm Winds in this mod, as you noticed, is clearly based on the vanilla House of Warm Winds, and also the models are taken from the mod and BreezehomeTNF - Hearthfire (I took the idea with the tower from these mods), plus I added two more rooms in the back of the house . The house itself looks absolutely amazing! It's unique in every way, as I spent many hours working on the overall textures for objects, shelves, etc. and also spent a lot of time reworking the lighting (still not perfect, but passable). The house has lots of storage, beds for the children and housecarl, and lots of books! A lot of books!

Update:1.0.0
- IMPORTANT!!! If you are using mod version 0.9.6, 0.9.7, 0.9.8, 0.9.9, then you will need to take all things from storage, racks, etc., and move everyone outside before installing the update! In addition, it is highly recommended to clear the save from scripts before installing the new version!!! (program "Cleaning scripts in saves")
- Fixed several bugs
- Added plantations near the house
- Added a showcase for the books "Mythical Dawn. Comments 1,2,3,4"
- Added a display case for the book "Sleepwalking"
- Added a display case for the book "Grimoire of Meilin Varen"
- Added a button near the main entrance, you can disable and enable the “place/take” functionality for storefronts
- Fixed a bug when you could not place one of the Black Books
- Added display case for "Falmer's Left Eye"
- Added display case for "Horn of Jurgen Windcaller"
- Tried to make the mod more productive. It might work, it might not. I don't know, but at least I tried!

Update:0.9.8
- Added a new song to the gramophone
- Exterior finishing is 99% complete
- Added new textures
- Moved some parts of the "clutter" for better perception
- Fixed a bug where staves would get stuck in the wall when placed in a weapon rack
- Fixed the problem with Lydia once and for all
- Fixed a problem with dialogues when buying a house, now the house is bought normally
- Fixed a bug where it was possible to enter a house without purchasing
- Fixed all weapon racks
- Fixed all display cases for daggers
- Fixed a bug where children entered the house without being adopted
- Fixed some performance issues
- Changed lighting so you won't see flickering anymore
- Removed some weapon racks
- Changed two walls
- Fixed some texture clipping issues
- Updated aquarium
- Added new things for "clutter"
- Added two new storages

Peculiarities:
- Complete exterior retexture for the Warm Winds house
- A working gramophone that can play about 1 hour of music (20 tracks)! You can even skip tracks! (tracks will stop as soon as you leave the house)
- Storage: Storage for books (bookcases and more), for quest items (like scrolls), for unique items, armor, weapons, etc!
- Author's furniture design, you can't imagine how long it took!
- Each room has a unique design and layout! Starting with the amazing kitchen in the magic tower!
- Working children's beds
- A unique "mess", everything is made to look realistic!
- Amazing lighting! Well, it will all depend on your ENB, but even without ENB everything looks very good!
- Fully compatible with the ELFX mod and so on...
- Additional features are planned in updates!

Requirements:
. Skyrim 1.9.32.0.8
. Dragonborn DLC
. Dawngaurd DLC
. Hearthfire DLC

How to update to version 1.0.0:
- If you are using mod version 0.9.6, 0.9.7, 0.9.8, 0.9.9, then you will need to take all things from storage, racks, etc., and move everyone outside before installing the update! In addition, it is highly recommended to clear the save from scripts before installing the new version!!! (prog " ")

Installation:(can be done manually or through NMM/MO managers)
Place the Data folder from the archive into the game folder (Data is not inside Data, but on top), confirm merging folders and files and activate in the launcher

How to install [important]:
- Please follow these steps before installing the mod:
1. Remove all your items from storage. Everything you leave in the house will disappear
2. Tell every NPC who lives in the house to go outside
3. Now leave the house yourself and make a save
4. Now install the mod and restart the game
5. Boot up and move everything you took with you back

Note:
- To get children to move into the house, you will still have to buy an upgrade for the house (children's bedroom) from Avenici! Otherwise the room will not work!

I present to you another mod for a complete rework of the “House of Warm Winds” in Whiterun. Just by the very situation near the house and inside it, you can feel that the mod was made by a representative of the fairer sex.

Near the house there is a small vegetable garden, a pen for chickens and a veranda, and the house itself is warm and cozy, since it has almost everything you need for life and everyday activities, as well as such extremely rare things for these replayers as: a toilet and shower. Water is released into them (and in the kitchen too) using Dwemer valves. The lights in the house can be turned on and off. Fireplaces can also be lit and extinguished. For relaxation after battles and hikes, the house has a “games room” where you can play such “modern” things as bowling, billiards and a slot machine like the “One-Armed Bandit”, where you can win gold bars. There is also the opportunity to practice archery at moving targets.

Some floors can be reached by simple stairs, while others can be reached using teleporters. In the basement of the house, under the rug, you can find a secret hatch into an underground passage that will lead you to a huge and picturesque cave located under Whiterun, in which trees and flowers grow in an incredible way. In case you need to leave your home without anyone noticing you, there is a second exit from the cave, through which you get behind the southern wall of Whiterun (the grate with a drain).

In general: if you are used to it and want to live a luxurious life, then this mod is for you!

How to get a house key?

To get the house key, you must complete a small quest. Read the magazine on the chest in the bedroom of the “original” house, take the pickaxe and... take a short journey “in the footsteps” of a certain Remo, the builder and former owner of the “House of Warm Winds”...

Installation:unpack the files, drop them into the Data folder of your game and activate the mod in the Launcher.





  • City: Whiterun

House of Warm Winds- a house that can be purchased in Whiterun. The second house from the gate to the city can be purchased from Proventus Avenicci for 5,000 gold. You can also order home furnishings from Proventus. The advantages of the house include its convenient location near the gate (marker), the presence of a blacksmith shop nearby and its low cost. The obvious disadvantage is the inability to install an enchanting table.

Breezehome is the first home offered to you during the main quest. Breezehome is the cheapest house available for purchase in Skyrim, but it is also the only house in Skyrim that does not have an Pentagram of Souls.

It is conveniently placed just inside the entrance to Whiterun, next to Warmaiden"s. This makes Breezehome useful for a character who frequently uses Blacksmithing , as a full set of the stations are right next door.

If you have completed Dragon in the Sky, Lydia will be appointed as your housecarl and a small bedroom will be added upstairs for her. Her bedroom includes a dresser, an end table, a sack, and a bed (marked as owned).

Once purchased, Proventus will provide a book, Whiterun Home Decorating Guide, which details the various house upgrades available from him. Proventus will only sell upgrades while actually inside Dragonsreach. If he is on the Great Porch or his bedroom, the option to decorate your house will not be available.

If the Stormcloaks take over Whiterun, Proventus will move to Solitude and no longer offer you any upgrades. Instead, Brill will be able to sell you upgrades in Dragonsreach after that.

Characters who live here

Items in the house

There are items that are in the house when you purchase upgrades (see below).

  • Two iron greatswords and one iron shield are placed on a weapons plaque above the bed after you purchase the bedroom upgrade.

Home improvement

House of Warm Winds
Home and upgrades
Purchased From
Proventusa Avenicci or Brill Price to Purchase Home 5,000 Housecarl Lydia
Total Cost of All Upgrades 1,800
Upgrades
Alchemy laboratory Bedroom furnishings Dining room decorations Kitchen Furnishings Living room furnishings Loft decorations Child's Bedroom Housecarl's Quarters
500 gold 300 gold 250 gold 300 gold 250 gold 200 gold 250 gold Become Thane of Whiterun

1 Alchemy Lab
1 Apothecary's Satchel
2 Bookshelves
2 Chairs
1 Chest
1 Table

2 Chairs
1 Dresser
3 End Tables
1 Table
1 Shield Plaque

1 Barrel
1 Chair
1 Cupboard
2 Shelves

2 Chairs
1 Cooking Pot
4 Shelves
1 Table

Harvestable Plants:
3 Elves Ear
3 Garlic
2 Salmon Meat

2 Bookshelves
2 Chairs
1 Cupboard
4 Shelves
2 Tables
1 Weapon Plaque
1 Weapon Rack

2 Chairs
1 Cupboard
1 Table
1 Weapon Plaque

Child's Bedroom only available if Hearthfire is installed. Choosing this upgrade will replace the Alchemy Laboratory.

Note

  • This is the only buyable home in the game that you do not have to purchase in order to become Thane. If you complete the quest A Dragon in the Sky while Balgruuf the Elder is Jarl, you will become Thane, with or without Breezehome.
  • An over-sized loaf of bread can be found in a basket on the kitchen shelves. Being several times bigger than a normal loaf, it may be of interest to collectors.
  • You may want to remove books from bookcase in Alchemy Lab before converting to Child's Bedroom with the Hearthfire DLC. Books will remain in the room and the ones from the bottom shelf will be under the bed and are inaccessible.

Bugs

Gallery


Version: 1.2 from 10.10.2014
Language: Russian

Description:
Another regular mod for the reconstruction of the original house "Warm Winds" in Whiterun, this time this house will have expanded rooms with the addition of new rooms, that is, with a regular purchase from Proventus Avenici, for example, a bedroom, a bathroom will also be added in the basement, and so on ...

Update: 1.2 from 10/10/2014
- The author did not write anything about what exactly was updated, the only mention I found was that the mod was cleaned using TES5EDIT from dirty edits and various file debris

Possibilities:
- Basement: Forge, Bathroom and separate room for Lydia
- Enchantment workstations
- Lots of containers for safe storage of inventory
- About 20 plantations from the Hearthfires DLC
- Mannequins and weapon racks
- Kids room
- Trophy

How to purchase rooms:
- Attention!!! According to the author, install this mod before purchasing the House of Warm Winds, but you can install it after you have purchased the house and interior; read the description below
- You can go to Proventus Avenici and buy rooms the same way you buy everything for a house in vanilla

List of purchased rooms:(everything is purchased as usual)
1.Second floor - forge, weapon racks, trophy room
2.Bedroom - Master bedroom, hot spring bathroom
3. Living room - Living room and veranda
3.Alchemy laboratory - includes an alchemy table and an enchantment table
4.Children's room - includes a children's room, an alchemy laboratory, an enchantment table
5. Thane's room - room for housecarl (automatically)

Requirements:
- Game version 1.9.32.0.8
- DLC Hearthfire

Compatibility:
- Based on the results of testing the mod by users, everything is compatible with mods

If you have other modifications installed to change the Warm Winds house:
1. Take all the items and inventory, tell each NPC to leave the house and leave the house yourself
2. Move to any other interior or home
3. Make a clean save and exit the game
4. Remove the mod completely if you had it installed
5. Load from the last save and save again but in a different save slot
6. Exit the game and install a new mod

IF YOU ALREADY HAVE A FULLY PURCHASED House of Warm Winds:
1. Take all the items/things that you want to keep in your game and talk to each NPC to leave the house and exit yourself
2. Go to any other interior, for example to the Warrior’s House
3. Make a new save in an empty slot and then exit the game
4. Activate this mod "BHTNF.esp"
5. Load the save you made, enter the house, check if everything works fine
6. Have you checked? Play!

Something is wrong? Follow these steps:
a. Load a new save (Step 3 above). Open the console, type "pcb" (without quotes), press Enter. Then type "resetinterior whiterunbreezehome", press enter, close the console
b. Save your game. Play!

Installation:(can be done via NMM manager or manually)
Place the Data folder from the archive into the game folder (not Data inside Data, but on top), confirm merging folders and files and activate in the launcher