Skyrim dance mod. Let's Dance again v1.1 - TES V: Skyrim - Animations

Well, I can not speak Russian anymore and neither can I speak English.
So everything that is below - reading is your own responsibility - you have been warned.

Let "s dance again is a dance mod for Skyrim.
Useless but very fun. ;)

Based on the Mod Dance Toghether. Do not worry, it "s not a copy, it" s completely rebuilt.
Let "s dance again is standalone, means it is compatible with DanceTogether - see note .
Both mods can therefore be used simultaneously.

Why did I create the mod?
Because I was tired of replacing the animations and music in Dance Together.
RealClone is a bad boy - he has done too many dances. ;)

I will not make videos of the dances.
On the YouTube channel of RealClone you can find the new dances. Almost all are included.

If a dance is missing, I probably did not see it - or it was not good for my ears.
I also have to test and 5.3 hours are a long time ... and my ears have to endure that.

I write a tutorial on how to add dances etc.

Tutorial is coming soon.

And this tutorial will be really good english.
Wait, no it will not. Is mine. ;)

I am too stupid for English and Google (and Prompt) is too stupid for german.
So it will be the same mess as I used to. I am sorry.

Features
- 96 dances with 5.3 hours music are included
- support for max. 256 animations / dances (could be increased without much effort)
- support for max. 12 dancer inclusive the player
- create your clone as dancer (with our outfit) - see note 2
- 3 formation lists for customize + default formation (as backup)
- remove weapons, arrows, shields and torches if you wish
- define your hotkeys for volume, dance cancel or free cam (is used during the dance!)
- compatible with Dance Together (see note)
- support for expressions, free cam, 8 animated cameras (see note), toggle AI, Menu, Mod notifiaction and collision
- of course Google English

Install (manual)

Unpack the Archiv. It "s a 7-zip file.

Copy all folders and files in Data of the Mod to your Skyrim \ Data directory.
See note!

Run FNIS for User
Start the Skyrim launcher and open Data files.
Scroll down and check, if the Let "s dance again.esp is activated.
Close the Data files and Skyrim Launcher and Start Skyrim with the SKSE Lauchner.

In game (not main menu) wait for a message like "MCM registerd 1 new Mod"
Open the MCM of Let "s dance again and enable the Mod. All Spells now available.
Have fun ...

Uninstall (manual)
In game open the MCM of Let "s dance again and disable the Mod.
Save and close the Game.
Deactivate the Let "s dance again.esp in Data files (skyrim launcher)
Delete all folders and files installed by the mod.
Run FNIS for User.

If you already use DanceTogether AND have special camera animations installed,
then do not install the following folder and the files contained in the folder:

This is unfortunately a shared resource.

If you have a HDT hairstyle, the clone will not be displayed.
Reason - NPC "s do not support HDT hairstyles!
Wigs, clothes etc. are no problems. If so - the problem is in the HDT XML. No matter if SMP or PE

Requirements

Translation of the description for the afflicted:

First of all, the author apologizes, because does not speak Russian and is not very good at English.
So, further - read at your own peril and risk. You were warned;)

Let "s Dance again is a dance mod for Skyrim.
Useless but very funny. ;)

The mod is based on Mod Dance Toghether. Don't worry, this is not a copy, the mod has been completely redesigned.
Let "s Dance again is standalone, which means it is compatible with DanceTogether - cm.note.
Therefore, both mods can be used at the same time.

Why did I create this mod?
Because I'm tired of replacing animation and music with Dance Together.
RealClone is a bad boy - he did too many dances. ;)

I will not shoot a video of the dance demonstration.
You can watch them at YouTube channel RealClone. Almost all dances are included in this mod.

If any dance is missing, I probably haven't seen it - or I didn't like it.
I also have to check and 5.3 hours is quite long ... and my ears are breaking.

I am writing a guide on how to add dances, etc.

The tutorial will be ready soon.

This tutorial will be in really good English.
Oh, no, wait. Will not. He is mine. ;)

I'm too dumb for English and Google (and Prompt) is too dumb for German.
Therefore, it will be the same mess I'm used to. I am sorry for that.

Features of the mod:
- 96 dances with music included total duration at 5.3 o'clock
- support maximum number animations - up to 256 animations / dances (can be increased without much effort)
- support for the maximum number of dancers - up to 12, including the player
- create your clone dancer (with all your gear) - see note. 2
- 3 lists of formations to customize + default formation (as a backup)
- remove weapons, arrows, shields and torches if you like
- set hotkeys for volume, dance cancel or free camera (used while dancing!)
- Compatible with Dance Together (see note)
- emote support, free camera, 8 animated cameras (see note), AI switching, menus, mod notifications and collisions
- and of course, English came straight from Google

Installation (manually):
Unpack the archive. It is in 7-zip format.

Copy all files and folders of the mod to your Data folder (Skyrim \ Data). See note!

Run FNIS for User.
Then launch the launcher, select the "Files" section.
Scroll down and check if Let "s dance again.esp is activated.
Close Files and the launcher itself, and then launch the game through SKSE.

In the game (not in the main menu) wait for a message like: "MCM has registered 1 new mod".
Open the MCM menu "Let" s dance "and enable the mod. Now all spells are available to you.
Have fun ...

Removal (manually):
In the game, open the MCM "Let" s dance "menu and disable the mod.
Save and close the game.
Deactivate Let "s dance again.esp through the launcher.
Delete all mod folders and files in your Data folder.
Run FNIS for User again.

Note:
If you are already using DanceTogether and have the animations for the camera installed, then DO NOT install the following folder and the files it contains:

Meshes \ actors \ character \ _1stperson

It is, unfortunately, a shared resource.

Note 2:
If you are using the HDT hairstyle then the clone dancer will not show up.
Reason: NPCs don't support HDT hairstyles!
Wigs, clothes, etc. are not a problem. If so, the problem is in the HDT XML format. Regardless of whether SMP or PE.

Requirements:

Dance Synchronizator v. 3.7

Dance Synchronizator (installer).

Attention!!!

The mod is experimental, its performance on your computer is not guaranteed !!!

Install it at your own risk.

Download DS Installer v. 3.7

    • Fake doll collection

      Animated fishing

      Elin Bard & BeArserk

      Video tutorial for creating a dance floor:

  • Final update 3.7 10/06/2016

    DS Installer interface.

    Minor changes.

    Item Update BHV files. If you do not have FNIS dependent mods installed, then there is no point in updating the behavior files, in this case the ready-made files will simply be copied.

    Button "Credits" - collected all credits and thanks to the authors of music and animations with links to the video. Something like it was with the DS light assemblies.

    On / off full screen mode.

    Elin Bard & BeArserk mod no longer requires a special installer. All the necessary animations are already written in this BHV. The same applies to the new Animated Fishing mod.

    The mod is multilingual, that is, the "Strings" localization files are used, see the video "Installation". Translation of the mod into other languages ​​is now possible only with the help of Skyrim String Localizer programs, etc.

    Installation of plugins is possible. For example, you can download and install two "Dancing Pool" add-ons - adding a new location for the dance floor to DS. Dances from the Dance Collection for version 3.6 are already included in the main assembly and you do not need to install this add-on in version 3.7.

    The mod added MCM menu with the ability to change hotkeys, as well as duplicated some of the options.

    A group manager has been added, allowing you to edit the composition and position of dancers in the group.

    Added auto dance. Now your character can dance alone.

    Added the ability to select a dance floor (from plugins, in the original only one Dancing Hall)

    Dance choices and cameras are sorted alphabetically.

    Installation.

    Requirements:

    SKSE latest version.

    SkyUI

    1. Download and install DSInstaller v. 3.7

    2. Start DSInstaller.

    If the mod is installed for the first time, go to the next item. If not, uninstall the previous version by clicking "Uninstall". Then open the file in notepad at: "User Name / AppData / Local / Skyrim / plugins.txt"... And delete the entries related to the mod and its add-ons DanceSynchronizator.esm, DanceSynchronizator.esp, DSAnimation.esp, DSSound.esp, DanceCollection.esp, etc. New archives DSAnimation.bsa, DSMisc.bsa and DSSounds.bsa have been made for the mod. old ones are not needed.

    3. Select the language of the installed mod Russian / English (it does not affect the localization language). If you have installed mods using FNIS or your own modified bhv files, check the "Update BHV files" checkbox.

    Attention!!! If you have a Russian version of Skyrim, then you should choose Russian, any other selected localization language will not allow you to start the game.

    Downloading the necessary bsa archives will start automatically after the installation is complete, you can also download them by clicking on the Anims and Sound buttons. After the download is complete, you need to unpack the files and copy them to the Data folder.

    Attention!!! New archives DSAnimation.bsa, DSMisc.bsa (in one archive) and DSSounds.bsa have been made and re-uploaded for version 3.7, downloading is mandatory.

    Complete list of files after installation in the Data folder.

    DanceSynchronizator.esm

    DanceSynchronizator.esp

    DanceSynchronizator.bsa

    Behavior files:

    Data / meshes / actors / character / _1stperson / behaviors / mt_behavior.hkx

    Data / meshes / actors / character / _1stperson / characters / firstperson.hkx

    Data / meshes / actors / character / behaviors / mt_behavior.hkx

    Data / meshes / actors / character / characters / defaultmale.hkx

    Data / meshes / actors / character / characters female / defaultfemale.hkx

    Strings and translations files:

    Data / Strings / DanceSynchronizator_XXXX.DLSTRINGS

    Data / Strings / DanceSynchronizator_XXXX.ILSTRINGS

    Data / Strings / DanceSynchronizator_XXXX.STRINGS

    Data / Interface / Translations / DanceSynchronizator_XXXX.txt

    5. Launch Mod Manager or launcher and make sure all necessary esm and esp files are connected.

    6. Start the game and make sure that the added animation works:

    "ё", click on any character, PlayIdle RSVAitakattaSIdle, "Enter"

    7. If the dance started without problems and you do not see around the frozen NPCs in T-poses, then the mod was installed successfully.

    Attention!!!

    If you are using FNIS-dependent mods, then after each launch of FNIS for Users, you will have to repeat the installation of the Dance Synchronizator from the DS Installer. FNIS removes all DS-related entries from the animation list.

    Removal.

    Press the delete button and wait for the end of the process. Starting from version 3.6, I stopped bothering to pick out lines from behavior files. Now ALL files associated with DS are deleted. Therefore, if you had FNIS mods, reinstall them again.

    Installing mods for DS.

    Download the mod you need and run the self-extracting archive. (in fact, this is done for convenience only, you can just put the archive files in the DS Installer / DSMods folder).

    Run DS Installer.

    DS mods consist of esp files (displayed in the Available Mods window), bsa and three localization files. Possible text file in which additional animation is recorded (displayed in the "Animations" window). In this case, be sure to check the "Update BHV files" checkbox before starting the installation.

    Go to step 2. DS installation.

    It makes no difference when you add mods to the DSMods folder. Installing and reinstalling DS with and without mods is the same. Additional animation can be added at any time. The installation will simply update the current behavior files.

    When you delete, in addition to the Dance Synchronizator itself, all mods in the DSMods folder will be deleted from the game.

    Dance Synchronizator launch and control.

    Due to an old Skyrim glitch, you may not have new dialog options, so after the first launch of the mod, save and restart the save. Unlike v. 3.0-3.4 version 3.5 no longer uses the window system for camera selection and dances, now the selection takes place in real time through the dialogue.

    Control keys:

    All control keys can be reassigned. The default keys are listed.

    NumEnter - Start and restart the dance.

    Num0 - Finish the dance.

    Num1 - Dance selection.

    Num2 - Camera selection.

    Num3 - Reset and align NPC, no animation. Please note that all dances designed for group performance are played from one point and after pressing Num3, all NPCs must stand in the same position. If it fails, even after several presses. That is possible:

    a) . Uneven floor, press Num0 and select an even spot.

    b). Objects and NPCs standing nearby and passing near the dancers can also knock down the position, including you. Specifically the position of the player for the Po Pi Po camera. In this case, try to move away from the dancers a little and press Num3 again.

    Num4 - Choice of dance floor.

    Num5 - Dance. You will dance yourself (dialogues must be allowed)

    Num6 - Group Management. Regroup the members of the current group.


    Management -

    forward / backward buttons - group navigation.

    Select - Select a character from the navigation bar.

    Paste - Pastes the selected character at the specified location, deleting the previous one.

    Swap - Swaps the selected character with the character from the navigation bar.

    Remove - Removes the character from the navigation bar.

    Num7 - Alignment of dancers' positions without resetting animation.

    Num8 - Disable head rotation.

    Num9 - Alternately scrolls through the emotions on the faces of the dancers.

    Num + - Add a copy of the NPC to the group (no more than 11, all 11 dancers are used in only three available dances (Help Me, Beginner and One two Three (10)), in all others, only 5 will be used.

    Num- - Add a copy of the player as a dancer.

    NumDel - Clear the list of dancers.

    1, 2, 3, 4, 5 - Unlocks Dancer Clothing Sets 1, 2, 3, 4, 5.

    LShift + 1, 2, 3, 4, 5 - Unlocks clothing sets for dancers 6, 7, 8, 9, 10.

    RShift + 1 -Open a set of clothes for the 11th dancer.

    A little tip: When synchronizing a large number of dancers, after starting the "NumEnter" dance, periodically press the "E" key for a few seconds. This will make it possible to stop Skyrim's multi-threaded engine while the lagging animation is loading.

    In running dance mode:

    Arrows - movement of the 1st dancer.

    Arrows + L Shift - Move 2nd and 3rd dancers.

    Arrows + R Shift - Move 4th and 5th dancers.

    Pressing the keys 1,2,3,4,5 after starting the dance, puts / removes a marker on the dancer (flame shader). Marked dancers will move using the arrows, the control described above is disabled when markers are set.

    Num7 - Return dancers to their default positions.

    Option selection mode: Num *

    Load Screens - Enables / disables loading screens with Miku Miku Dance characters. (duplicated in MCM menu)

    HDTFix - If you are using mods with physics of the chest, backside, etc. Fixes the lack of physics when the character first appears in the scene. (duplicated in MCM menu)

    Dialogue - Enables / disables dialogue start of dances. (duplicated in MCM menu)

    Dancing Hall - When the dance starts, directs you to the Dancing Hall. (duplicated in MCM menu)

    Statue - A selection of the Vocaloid statue in the Dancing Hall.

    Dialogue functions.

    Dialogue functions must be enabled in the Num * options menu or in the MCM options.

    You can go up to almost any NPC in Skyrim and ask him to dance for you or dance with you (solo dances only).

    To stop the dance, press Num0 or move 500 points away from it.

    The function "Dance" Num5 is available only in this mode.

    Dance for me - only your opponent is dancing.

    Let's dance - you dance with the opponent.

    TheFigment - hkxcmd 1.4, allows you to modify behavior files.

    Fore - examples of working with behavior.

    あ ひ る ​​@anatroccolo, ume_no_okayu10, Pikari (キ ン ゴ サ ン ガ P), rei, ご し か ん, く つ し た P, ボ カ ペ ラ P, 20yen, MotionMakerDiva, Kiyo, DONKEY, TyuRaRa55, redstone222, keeprefrigeratedful, Arakabu, わ さ び, b_narita, ネ イ, tttppo, nei1st, Setsuna, 背 中 P, susuki, く き ょ @ せ っ き ょ ん さ ん (せ っ け ん P), tweekcrystal & vladshk, nabca, り ゅ う, hicri and all other authors of VMD files for Miku Miku Dance.

    Thanks for helping me create Dance Synchronizator since TES4: A flos, Arakabu, JDi, Setsuna, Sizustar, Kasprutz, anonymous users of the now closed SHY (Shadows Hide You) .jp and especially Umpa.

    Used platform Adobe AIR

The man worked on drawing up this assembly for about 3 months and he did it! Super collection of dances. Adds about 35 dances (+ modifications), accompanied by the music corresponding to the dance. There are dances for 1, there are up to 10 dancers. Striptease, tango, disco, etc. Installing this mod: Before installing this mod, uninstall the old version (if you had it installed) and make a clean save. Then copy the "Data" folder into your game, activate the FNIS generator, connect the mod and load the game. If you didn't have this mod in the game, just copy the “Data” folder into your game, activate the FNIS generator, connect the mod and load the game. The loading order is towards the end of the list. Setting up, using, tips: After a short time, you will receive a message about registering a new mod. In msm-settings of mods, can we dance? -Settings ... Activate the mod (3 understandable spells will be added). Choosing the facial expression while dancing and adjusting the positions of the dancers (the first formation is loaded by default). detailed instructions is in the archive, although everything is simple there or on the website, there is a history of creation. In the mod settings menu, activate the mod (check the box), then select the music, which is the dance, assign hotkeys to the start of the dance and the choice of dancers in the magic menu and enjoy. For striptease, you can assign keys to clothes (optional). P.S. Since a person has been working on a mod for a long time and something goes to him for a jump (csm finance), then a link to Turbobit (shakes about an hour at a minimum, but it's worth it) or here http://holtoff55.blogspot.ru/2015/ 07 / blog-post_10.html (author's blog, at the author's request).
Requirements: Skyrim, FNIS, SKSE, maybe something else.
Removal: do not delete it.


The mod adds many new types of finishing moves in different types melee, as well as a configuration menu to manage their parameters.

-Requirements-

For the mods to work correctly, SkSE and SkyUI are required

You will need FNIS if you are using animation replayers.

Mod settings are located in MKM (SkyUI), which you will find in the list when you press the ESC key. Select the "Dance of Death" mod there and you will be able to control the following parameters:

Finishing chance

Chance of decapitation

Skill limit

Last Enemy Restriction

Player immunity to finishing moves

Forced perspective

The Dance of Death contains a skill cap system that is perfect for players looking to heighten their character's sense of growth. New finishing moves will be unlocked as you gain certain abilities related to the type of weapon used for finishing moves. When a player unlocks such abilities, he expands his arsenal of finishing moves. This system can be disabled, then the player will have full access to all non-headless finishing moves without the requirement for weapon skills or abilities. Decapitating finishing moves require certain abilities anyway.

-List of abilities that unlock new finishing moves-

Hand-to-hand combat:

Fists of Steel - Unlocks one Melee Finish

One-handed weapon:

Strong hand (0) - unlocks one-handed sword finishing move

Strong hand (20) - unlocks 2 finishing moves with duals and 1 with an ax / mace

Strong hand (40) - unlocks 3 last moves with a one-handed sword and 1 with a dual weapon

Strong Hand (60) - Unlocks 1 hit with dual wielding, 1 with an ax / mace and 1 with only one ax

Swordsman (30) - Unlocks 1 finishing move with a one-handed sword and 1 with a dual weapon

Swordsman (60) - Unlocks 3 finishing moves with a one-handed sword and 1 with only one sword

Double Whirlwind (30) - Unlocks 1 Dual Wield Killmove

Double Whirlwind (5) - Unlocks 2 Dual Wield Finishers

Bonecrusher / Slasher (30) - unlocks 1 final move with a mace / ax

Bonecrusher / Slasher (60) - unlocks 1 final move with a mace / ax

Combat stance - unlocks 2 finishing moves with a one-handed sword and 1 with an ax / mace

Dash - unlocks 1 finishing move with a shield, 1 with a one-handed sword, 1 with a dual weapon and 1 with a shield + ax

Merciless Strike - Unlocks 2 One Handed Sword Finishers

Double Grinder - Unlocks 2 Dual Wield Finishing Moves

Blocking:

Fast Reflexes - Unlocks 1 Shield Finisher

Power strike flat - unlocks 1 finishing move with a shield + sword and 2 with a shield + ax

Two-handed weapon:

Barbarian (00) - Unlocks 1 finishing move with a two-handed sword and 3 with a war hammer / ax

Barbarian (20) - Unlocks 1 finishing move with a two-handed sword and 1 with a war hammer / ax

Barbarian (40) - Unlocks Warhammer / Battleaxe Finishing Move

Deep Wounds (30) - Unlocks 1 Greatsword Finisher

Deep Wounds (60) - Unlocks 1 Greatsword Finisher

Skull Crusher (30) - Unlocks 1 Ax Finisher

Champion Stance - Unlocks 1 Greatsword Killmove and many Creature Killmoves

Great Dash - Unlocks 1 Greatsword and 1 Warhammer / Ax

Crushing Blow - Unlocks 1 Greatsword and 1 Warhammer / Ax

Fan Attack - Unlocks 2 two-handed sword finishing moves and 1 warhammer / poleaxe

Finishing off with a one-handed sword implies the presence or absence of a shield. Finishing off with only one sword implies one one-handed weapon in one hand or a spell or nothing in the other hand.

Finishing off with a shield occurs when a player blocks enemy attacks with a shield, and he himself performs a power strike.

Use the regular version of the TDoD mod, or the Dawnguard version, or the Ultimate version if you have Dawnguard and Dragonbo installed.