Controlled ships. Ship control

IN Sea of \u200b\u200bthieves. Without a box, nowhere and therefore today in our guide on the passage of the game, we will tell you a few more secrets about how to manage the ship, how to fix it and how to use guns. With our passage manual Sea of \u200b\u200bthieves. You will become a real lord of the seas.

In Game Sea of \u200b\u200bthieves. Adventure, heritage and even your faithful team - everything spokes around your ship. After all, it is on it that you go out into the sea in search of treasures, battles with other players and so on. And if you are not careful, then your ship may be at one fine moment at the bottom of the sea.

The regiment we still have few details about it, but the developers said that we could sell treasures for money and improving our ship for this money: to install other guns, sails and so on.

How to manage the ship

Driving the ship is not a simple lesson, you need a team that will have to become one to enter the sea.

Step One: Decide with the direction

Often you have to ask the ship rate for how you go out into the sea. You will need to study a treasure map or solve a riddle in order to get the first key. Examine them carefully, and then go to the captain's cabin and look for the island you need on the map. This card will indicate you a direction, and you have to have a person who will constantly monitor the course of the ship and report the deviation from this course.

Step 2: Raise Anchor

The ship will not sail anywhere if anchor is not raised. You need at least one person who will be responsible for it. H, the more people raise anchor, the faster it will go.

Step Three: Stop the helm and lift the sail

Another member of the team should get up at the helm. Near the steering wheel there is a compass, the steering should be recognized by the ship's course at the man who wakes up the cards. But neither the steering, nor the cartographer see what happens in front. Therefore, you need another person who will sit either on an observation mast, either on the nose of the ship to prevent the members of his team about danger.
When you go swimming, other team members must be near the ropes to deploy or roll the sail on time. The wind will fill your sails by force, and you can quickly swim towards adventure. But, if the wind does not blow the wrong side, or you got into the storm, it is better to remove the sails and wait for the right moment to deploy them again.

How to repair the ship

If you have entered the battle or come across the reef, you need to quickly repair the ship, otherwise your ship will turn out to be on the seabed.

The first thing you need to do is to find a hole through which water will begin. Usually this spacer is in the truma of the ship. The greater the slopes, the faster the water flows, winding the lower deck of your ship. In one of the barrels on the bottom deck you will find the boards that can close the flow, the flow of water will stop.

Then you have to get a bucket from your inventory and start learning the water. The more people do it, the better. It is necessary to eliminate all the effects of leaks while it is still possible. First, they jump the water with a bucket, then pour it overboard the ship. We repeat the procedure until water remains on the ship.

How to use guns

To make sure that your ship is securely protected, or quickly escape from the battlefield, you need to get acquainted with the guns. The guns are on both sides of the ship's stern, but to charge the gun, you need to bring the core that is in one of the barrels in the ship's hold. All team members can use guns.
And here you have a kernel in your hands, you can charge them any free gun. If there is already a kernel in the gun, you will see a stream of smoke over it. After you charged the gun, you can start fire. If you have a full nuclei in the inventory, you can use them to charge the gun.

If you want to use yourself instead of the kernel, you first need to pull the core from the gun, then get up in front of a cannon and wait for the appearance of the "Climb inside" icon. Aim and shoot from the cannons when you are ready to make this crazy escape from the ship.

The ship is partially interactive namely:

1. Land from two sides of the ship (rope staircases from water)
2. Water staircase
3. Mast - you can get on Mars
4. Mars - Mast nest
5. Sails - folded \\ raise
6. Anchor spire - put \\ remove anchor
7. Lanterns - for review at night
8. Guns - for fire
9. Boarding walkways - ladder for the transition to the rival ship during the board
10. Steering wheel - to control the ship

Interact with an interactive part of the ship can any player, except for controlling control and guns, it is necessary to consist in a group with the owner of the vessel.

Anchor spire is active for all players, independently they are in the group with the owner of the vessel or not. That is, any player can climb on any ship and put anchor, thereby cutting it. Same situation with sails.

Stand up at the steering wheel (that is, driving the ship) can any member of the group, and not just the owner of the vessel.

Cavabot Management

After calling the ship and when the team rose on board, you can start swimming (do not forget your friends in the water)

To control the ship 1 person must stand up to the helm

If the main sail is not raised, then the ship weighs a fine to speed (about 50%). So that forget to raise the main sail is impossible.

Also, the ship will not move from place if he is anchored.

The ship has arcade control, that is, it can move in all 4 sides (forward, back, left and right). When turning to the left / right without movement, the ship rotates around its axis.

There is no wind in the game, and will not.

When managing the vessel, it is necessary to take into account the depth of the fairway (so as not to get stranded). The depth can be determined by the color of water (the darker the time).

The ship receives damage when a collision with another ship (the amount of damage is not yet known)

Maintaining fighting

The ship's armament consists of 8 guns, 4 guns for each board.

To interact with the gun, the player should click on it twice (only for the group with the owner of the vessel).

When a player takes a place for one of the guns from the character in his hand, a torch appears (for the ignition weave, it looks very realistic)

When managing the gun, the player appears 2 skills: 1) shot of gun 2) exit a gun control mode

The shooting of the gun is carried out on the principle of "non-target"

The damage of one shot is approximately 400 hp of the ship, also the kernels have a lesion zone, the player who fell into this zone also gets damage (a shot must be produced in the area of \u200b\u200bthe ship deck)

The cannons have a recharge time, they also have limitations by shooting range, at the corner of turn, as well as a dead zone in front of them

Important! For effective shooting, it is necessary to keep a distance with an opponent

A shot of guns, also causes damage to buildings (the list of buildings \\ buildings is not yet known)

Repair of the ship

The repair of ships is carried out with the help of hourglass, which are manufactured using an alchemy profession.

  • Small hours of reptile time needed for repair of boats. Bought from a merchant.
  • Medium hours of reptile time are needed for the repair of trimoran. For the manufacture I need an alchemy level of 10,000 and small hours of reptile time.
  • Large hours of resting time are tried for large ships. For manufacture, you need an alchemy level of 20,000 and the middle time of the retention time.

All types of hourgings have the same icon. Carefully check the name when buying from auction.

Sea Line is a huge, well-established single mechanism, from the proper operation of which the comfort and safety of passengers depends and the timely arrival in the destination port. It is not by chance that security on board is paid to a special place because of what the penetration into the technical zones is prohibited by ordinary passengers. But you will agree, it is always interesting to look there wherever you can not and at least one eye to see how it works. Let's try to open the curtain of the mystery and visit the Holy Saints of the Sea ferry - the captain's bridge - the place from where the floating house is managed. Thanks to the company ST.PETER LINE, we have this opportunity with you on the example of the "Princess Anastasia" ferry.



2. The ship "Princess Anastasia" was built in 1985 at the shipyard "Vyrtsil" (Wärtsilä) in Finland on the order of Viking Line. It was descended in 1986 on the water and originally had the name "Olimpia", under which regular flights on the route Helsinki - Stockholm. In 1993, the vessel was sold, renamed "Pride of Bilbao" and sent to the region of Bahamas, where he worked until 2010 to the closure of the owner's company. In the same year, the ship was bought by the ferry company St. Petersburg Line and renamed again, now in the "Princess Anastasia" in honor of the youngest daughter of the last Russian emperor Nicholas II - the Great Princess Anastasia.

3. In January 2011, Princess Anastasia was modified and began to run for a weekly route connecting the Baltic Sea countries: St. Petersburg - Tallinn - Stockholm - St. Petersburg - Helsinki - Stockholm - Tallinn - St. Petersburg. St.peter Line route is on the flag of Malta on the route. The crew of the ship, as the international vessel relies, is also an international, consisting of representatives of various countries, including Lithuania, Estonia, Ukraine, Finland and Russia. The crew is divided into areas of activity. Someone provides the comfort of passengers, someone is responsible for uninterrupted food, someone monitors the health of the vessel's systems and mechanisms, but the most interesting thing happens on the captain's bridge. This looks like a brain center of the ship. This Flight Management Center. Here are two rows of dashboards. The first row is assembled from navigation devices, and the second contains the vehicle recipient organs.

4. To get here, you need to go through several narrow service corridors and climb a few levels up on the 11th deck - the most upper deck of the ship. Here and there is a logging, which is a very spacious room, stretched from the side to the side and glazed throughout the perimeter, to achieve maximum visibility. For even greater visibility, in particular for the convenience of mooring, the side parts of the cutting are a bit out of the borders and as if they hang over them.

The ship "Princess Anastasia" is not just a sea ship - this is a sea ferry, capable of transporting in 834 cabins about 2500 people and 580 cars in the hold. The maximum displacement of the vessel is 4,000 tons and to shift this steel bullfin on the ship are installed four engines with a total capacity of 31,000 hp, which accelerate the vessel to 22 nodes (approximately 40 km / h).

5. The best appearance, of course, from the cutting. Only from here you can see what is located at the rate of the ship. A little similar view opens from the restaurant on the sixth deck, but there is a less review.

6. Or such a look at the vessel's feed. Also very informative.

7. On the territory of the vessel and the king and God - the captain of the ship. It is he who gives all orders, it is he who controls everything that happens in the cut and on the ship as a whole and it is he who is responsible for the ship, his crew and passengers. Large responsibility, it is worth noting. That is why the highest demands are made to the professional qualities of the crew members and especially the Captain.

8. Meet the captain of the ferry "Princess Anastasia" Richardas Maxivichus. Born in 1975 in Lithuania in Klaipeda. He graduated from the Klaipeda Maritime University, who gave navigate many excellent specialists, and in 1998 he began his maritime career as an assistant captain. At the same time, he continued his studies, graduated from the magistracy and began teaching and scientific activities. Currently, Richardas in his incomplete forty years is a doctor of science and associate professor of the department of shipping and navigating in their native university. In 2010, Richardas Masimavichus accepted the ship "Princess Anastasia" in Klaipeda. By the way, the interesting fact of "Princess Anastasia" has a license for a non-monster passage in all ports of the route: St. Petersburg - Helsinki - Stockholm - Tallinn. Richardas personally passed training and has compliant certificates, separately for each port, which makes it possible to not use the services of pilots and save time and means, subject to annual confirmation of qualifications.

In submission of Captain Richardas Maxhivichus is the entire team of the vessel, including 40 members of the "running" crew and about 200 people employed by passengers. Work all the watchful medote. The entire crew of the ship changes approximately once in 16-20 days.

9. From the practice of maritime shipment, the port is the most dangerous zone of swimming and just for this reason, the presence of the captain on the bridge during maneuvering, mooring or boiled vessel, as well as its passage through the trades up to the exit to the coastal zone, is strictly necessary. The captain personally leads the whole process at these moments. In particular, during the mooring, the captain is in the lateral removal of the cutting, the corresponding side and from there controls the process of approach to the berth.

10. For these operations in both parts of the cut, workplaces are equipped, where the main ship management bodies are installed.

11. The cutting is replete with various devices and management bodies by all means of the ship. Some devices are installed here from the moment of the construction of the vessel and look already quite battered, and some are completely outdated, but nevertheless, any super-modern navigation agent is not insured against breakdown or error and the presence of old proven alternatives is often simple, and sometimes mandatory. For example, modern GPS satellite positioning media that their advent has produced a real revolution in the favings and which is equipped with any modern vessel, including Princess Anastasia, as all electronic means have a global weak link - dependence on electricity. Of course, mobile GPS navigators can come to the aid of failed stationary cardplotters, which are also on the vessel, but they are also not 100% reliable. For example, there was one day when one ship fell into a thunderstorm and got a strong lightning strike directly into the housing, because of which all the electrical appliances were faced, even those that were turned off. Alive only a magnetic compass remained, which does not depend on electricity. But sailors people trained. Having defined its location by the Dedovsky way, they on the map safely reached the nearest port to eliminate faults.

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13. But progress is progress, therefore GPS systems in a complex with electronic cardsplotters containing detailed scattered cards of the diving area are incredible help of Morakhodam. The rule systems contain a minimum of two GPS receivers, which allow you to determine the position of the vessel with an accuracy of centimeters, which is extremely important when moving in narrowness, especially in poor visibility conditions, for example, in which in the North Sea happens quite often. By the way, the compasses on the vessel should also be at least two. Just in case.

14. But the mapplotters are used to observation - determining the location of the vessel, and the manager of the vessel steering leads it to one compass in accordance with the specified course. Its workplace looks pretty concise and withstand in an old traditional style. On a modern vessel, the steering wheel left a classic wooden. By the way, the rope, on the steering wheel, notes the central position of the steering wheel. Control with the help of the helm has one significant disadvantage. He has no feedback and the steering wheel is not able to determine in which position is currently the steering wheel. Given the emergency inertness of a large vessel, the incorrect position of the steering wheel can lead to very sad consequences. For example, to rotate the same "princess Anastasia" requires a fairly long time. After the rotation of the steering wheel, a minute will pass before it becomes gradually putting the stern, then another minute, after which it will start turning the ship's nose. Fortunately, again, thanks to GPS, there is a system of "autopilot" on modern ships, which perfectly performs the role of the steering during long transitions.

15. To hold the course, the steering tightened not with a magnetic compass, but with its advanced analogue - a gyrocompass. An excellent device, but also has a weak place and it is again dependent on the mains. Moreover, even the slightest jump jump, even an invisible eye, causes substantial deviations of the testimony. Therefore, near the gyrocompace there is an indicator of the voltage of the ship's power grid.

16. Another relic of the past is a monitoring device of the Vachnaya. The trouble is happening and the ship's electric generator will fail, this tube will be the only means of communication of the driver with the machine.

17. Another extremely important workplace is the place of the navigator. It is here that all plans are being built for the upcoming campaign of the ship and tracked all his movements. In the age of digital technologies, the main working tool of the navigator is still a paper card, where it is obliged by the method of persuading to put the course and constantly celebrate the current location of the ship. As a rule, this is done at least once a hour in the coastal zone and at least once every four hours in the open sea. On a large vessel, the navigations are somewhat and they carry around the clock watch. By the way, even the super-modern atomic submarines today are still going on paper cards, since the GPS system under water does not work. To determine your location by the submarine observation method, you must first emerge, which means to break the mode of secrecy and give yourself to detect the enemy.

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19. A large space on the dashboard is paid to the light management on the vessel and alarming alarm in the technical premises. For clarity on the stands, images of the decks of a ship are struck by compartments.

20. Simplestly performed a block of controlling the navigation and signal lights of the ship. Since in the sea at night, any external lighting is completely lacking navigation lights and their proper use is the main means of warning the clash of the courts.

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22. Since the Watch carrying takes several hours, there are convenient places in the cut for the carriage of the carriage of the crew, without leaving duty, a little snack or drink coffee. In the end, the "Princess Anastasia" is not a military vessel.

23. And then, without losing time, again return to their duties, because, despite all means of navigation and radar, the most important security guarantee of the ship's safety in the sea was and there is a constant carriage of the crew.

24. And this vigilance is supported on the bridge 24 hours a day. While all passengers are peacefully sleeping in their cabins, and the crew members associated with the service of passengers are resting on the bridge there are permanent duty of several people, thanks to which swimming in ferries is safe and comfortable.

Did you like the record?

The main questions and answers by Viking Conquest.

  • Question: How to manage ships?
    Answer: Enter the tactical mode (by default, the backspace key) - from it you can distribute the orders of the ship's command. The arrows on the keyboard allow you to choose the direction of movement, ENTER rises, or lowers the sail. Control keys ship can not be reassigned. It is also worth paying attention to the fact that the ship's movement itself is implemented inert, that is, the keys are not required to hold. A single pressing "Up" leads to the movement of the ship forward (double pressing significantly increases speed), "left" or "right" causes the command to rotate in the appropriate side. Pressing the opposite key will cancel the selected direction of movement. The ship with raised sail is sailing much faster, but only in the direction of the wind.
  • Question: How to start boarding?
    Answer: Just come down to the board of the enemy and stop any movement - the soldiers will begin the board themselves. In the future, you can manage the ship only if your vessel does not remain opponents.
  • Question: I can not hire anyone in the settlements - what to do?
    Answer: In order to get the opportunity to hire recruits, you need to get permission for it. It is done either through a bribe of the older, or asking permission from the owner of the village. In the latter case, the player's character needs to have a certain amount of fame, as well as positive relations with the Lord fraction, otherwise he will refuse. During the passage of the story campaign at first, the player will not be able to access the hiring even by giving a bribe. By the way, in the "Vikings" the troops can be hired in cities.
  • Question: The plot mission does not work, the quest is not counted - what to do?
    Answer: Wait for a patch, or start the game first. Unfortunately, the chance to correct this problem is independently small. It is recommended for the future not to make non-standard actions (including not to enter into any fraction until it is required by the plot) and not to wait too long with the fulfillment of plot missions.
  • Question: How to shoot from the patrass?
    Answer: The principle of firing is simultaneously similar to the crossbow and onions. First, we need to invest in the right to study a projectile (with the exception of the first shot, of course - at the beginning of the battle, it is already charged), and then click and hold the key to make the character unwind the rope. After releasing the key, the projectile must fly towards the enemy. Similar principle of operation and Fustibala.
  • Question: During the battle, my character begins to run more slowly and apply less damage - what is it?
    Answer: So the battle is influenced by the endurance parameter of the character, the status of which is displayed under the character strip in the event that it is enabled in the settings. During the battle, the character begins to exit and its endurance decreases. With a low endurance, the character loses noticeably in speed and causes less damage. Endurance reduction rate depends on character equipment: shields and heavy armor increases the facilitation. Endurance can be disabled both at the beginning of the game and during it in the settings in the Camp mode (Camp). Similarly, penalties can be disabled to characteristics from a number of objects.
  • Question: Where can I sell prisoners here?
    Answer: This can be done in salt mines.
  • Question: In Quest got some kind of refuge - what is it?
    Answer: Asylum is something like a castle that will belong to the player, regardless of which fraction it consists. Improved asylum and honeying personnel for him, you can also perform a number of actions inherent in cities. At the same time, shelter does not bring income and it is impossible to hire a soldier (but you can train them in automatic mode). Refuge, by the way, you can build yourself - from the menu of the camp.
  • Question: I came across the tavern on Happy Widow - what is this woman?
    Answer: This lady is able to communicate with your soldiers and increase their morality. Not for free, of course. I think you should not say what exactly she does. Moral, by the way, can be raised several times in a row, but not infinitely: after a while, despite the fact that the widow will continue to take the money, Moral will cease to rise. But if you turn to another widow, its actions will again give the effect.
  • Question: How to beat weapon on the shield?
    Answer: Press and hold the Q button on the keyboard. It works only in the network game.
  • Question: In the character window it is written that he does not know how to read - what to do?
    Answer: Learn to read in the monastery, or ignore this fact.
  • Question: How to buy, sell or repair ships?
    Answer: In the port city you need to select "See the Sheeps" item. In the window that opens, we can view ships for sale, as well as manage our fleet: to sell the vessel, repair them and appoint the flagship (the ship on which the player battle will begin).
  • Question: How to reset on the ship and back?
    Answer: It is done either through the menu of the port city, or through special zones on the map, appearing on the shore, next to which you swim. Your fleet, by the way, remains on the place where you left it - do not lose it.

Water rarely happens to the water. Therefore, when moving, the ship has to experience the action of various factors that cause its deviation from a normal position.

Under the action of excitement or other external forces, the floating ship is experiencing fluctuations, or lock . As a result, the speed of movement of the vessel slows down. Additional voltages appear in the case. And with large amplitudes, this can lead to a loss of stability. The vessel may even sink.

The stability of the ship

What happens to the ship at the time of pitching from the point of view of physics?

Suppose the ship tilted to the right. The center of gravity of the ship itself remained at the same place. And the pressure center will shift. The weight of the weight is always applied to the center of the severity of the ship, and the pushing force, or the force of Archimedes, to the pressure center. These forces during the roll are no longer on one vertical, but form a couple of strength and moment that is called restoring. They will strive to turn the ship so that these forces are again on one vertical line. That is, they will try to align the ship.

The point of intersection of the ejecting power with the axis of the ship is called metcenter. If it is located above the center of gravity, the ship is not terrible even a big roll. It is in a steady position.

And if the meticenter is below the center of gravity, the ship is unstable. This happens if the ship is loaded incorrectly. For example, the bag is almost empty, and the main part of the cargo is on the upper deck. In this case, the moment of gravity and the forces of Archimedes will be overturning. In this position, the slightest roll is dangerous for the vessel, as it is able to flip it.

The ability of the vessel, which deviates by the external forces from the equilibrium position, return to it is called stable .

There are cases when the vessel is forced to go without cargo. In this case, the ballast is specially loaded in the bag to increase its stability.

There are transverse and longitudinal stability. With onboard swing, when the ship rolls on the right or left side, they talk about transverse stability. And with a keel swing, when the ship leans along the diametral plane, we are talking about longitudinal stability.

Host shipping

The ability of the ship to move at a given speed at a given course relative to the wind and the unrest of the sea is called host accomplishment . It is believed that the ship has a greater hurdity, which will develop a greater speed at lower energy costs.

The speed of movement of the ship depends on the resistance of water and air, the power of the main ship engines and the work of the drivers. The main power of the engines is spent on overcoming water resistance.

Self-propelled vessel has an engine and a propulsion.

Engines that are used on ships are divided into main and auxiliary. Main engine It is the main source of energy and ensures the movement of the vessel. Its power leads to move movement which, in turn, converts the engine energy into useful work on the movement of the vessel. For example, the propeller on the ship is a rowing screw.

Auxiliary engines drive electric generators, electric pumps, fans, etc.

At various times, the ships were driven by different types of engines. On the steamers it was a steam car that rotated the screw or wheels. Later, it was replaced by a diesel engine. He produced electricity that started the electric motor. And he has already rotated the screw of the screw.

By the way, the propulsion can use not only the power of the main engine. So, on sailing ships, the propeller are sails. They convert wind energy into motion energy. The drivers on the boat are vex, transforming a muscular power of a person in the energy of movement.

The movement of the ship provides a diesel engine of internal combustion, and the turbo house is a steam or gas turbine. Atoms, the screw leads a nuclear power plant.

On a modern ship, all machines and mechanisms are placed in the engine room. Here is the management of them.

Cavabot Management

The ship's course is changed by steering. In fact, this is a rather complicated device, most often located in the stern of the vessel. The steering wheel of the ship changes the direction of water movement around it. Water presses on the steering wheel with a certain force. And this power makes the ship turn around his center of gravity. In standing water, the vessel does not listen to the steering wheel, but the more the speed of the vessel, the better it is controlled.

On the old courts, the steering wheel changed his position with the help of the steering wheel. And in our time, on some ships, the steering wheel was preserved. But most often on the modern vessel, the wheel is controlled from the steering wheelhouse, which is included in the running slaughterhouse. In the chassis, navigation means are, as well as speedometers, barometers, etc.

The safety of the ship during the movement provides local framework stations that avoid collisions with reefs and rocks. The ship signaling using light and audible signals warns about the occurrence of a pre-emergency state, if any of the parameters deviates from the norm. In case of an emergency, an alarm is activated.